

The player can take care of technological development in his own country by allocating part of the budget to research. The game features a number of historical events, such as the Reformation, the Treaty of Tordesillas and the uprising in the Netherlands, which have a significant impact on the game. For example, John III Sobieski has high military skills in the game and Suleiman the Magnificent is a character with high administrative skills. They change over time according to historical realities and have different skills that translate into the development of the country. The player directs one of the eight European powers available in the scenario and represents the individual historical rulers. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. Gameplay Įuropa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.
